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Foundation RSS Feed

Events and Announcements for Foundation


Source: https://steamcommunity.com/games/690830/rss/

Articles

Preview build: Alpha 1.7 is live!

Preview build: Alpha 1.7 is live! Hey everyone, today we have exciting news!A preview build of the upcoming 1.7 UI update is now available via the Steam betas option tab (access instructions below).For the past months, we have been working hard on a complete rehaul of the UI. Phase I is almost complete and we are excited to bring you a preview build so that you can all take a first hands-on look at the new revamped Foundation interface.We still have some outstanding improvements to make in Phase I, but now is the perfect time for us to gather your feedback. We would love to hear your thoughts and suggestions in the pinned preview feedback thread here, or alternatively join us on Discord[discord.gg] where we have a dedicated channel for the 1.7 UI preview.Vanilla (non-modded) save games from the current live build should, in most cases, be compatible with the preview build. However, as always with a preview build, we thoroughly recommend trying a fresh game to get the full benefit and experience from this update.Many mods will require migrating to the new build and will not initially work, as such, modded saves will likely need to wait for mod updates and the full 1.7 UI release. We will be working closely with the modding community to help them get updated as quickly as possible during the preview stage.Preview build saves will be compatible with the full release of the 1.7 UI updatePhase I is a huge foundation [Warning: pun overuse] for more improvements to come with subsequent phases looking to fine tune the art style, improving usability and UX as well as looking deeper into accessibility features and then final UI polish. We hope you ...

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Devlog #15

Devlog #15 Hey everyone!It’s been a little time since our last communication but this does not mean we have been resting on our laurels. We know you are all eagerly anticipating the new UI and the improvements that will come with it. An update on the UI rehaul progressThe very first phase of the new UI implementation is nearing completion. With that said, we would like to share with you some of the work that has been involved with creating the new UI, and to let you know what has been going on in the background for the past few months.Late last year, we teased you all with some sample images of our UI rehaul. These initial images were conceptual and only a taste of what to expect. Since that time, our UI/UX designer and a good chunk of the team have been busy implementing the full redesign in-engine.If you have played the game and seen the old UI you will be well aware that although it was functional, it was lacking in many places, not particularly intuitive and also not very aesthetically pleasing. As such, the redesign has required major work. Every menu, icon, HUD element, feedback module… it’s a long list… needed to be updated, redesigned and in some instances built from scratch. Such is the cost of progress.Once the new design foundation (pun intended) was laid out and agreed upon, work could begin on asset creation, whilst in the background, we ramped up work on the engine. What came out of this was a brand new Interface tool (imaginatively called the GUI editor). This tool effectively allows us to build, visualize and tweak the interface without programming (because yes, ...

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Alpha 1.6.28.0216 is now live

Alpha 1.6.28.0216 is now live Hey everyone!Small patch, Alpha 1.6.28.0216 is now live. This patch is in part a requirement in response to a new privacy policy on mod.io. add: mod "report content" link request user consent before logging to mod.io when rating a mod for the first time fix: mod loading fail on reload when adding new attach node types fix: avoid stuck tax collector or bailiff in a specific part of the lord manor

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News: Updated Roadmap & Release Schedule

News: Updated Roadmap & Release Schedule Happy New Year everyone! We hope you all had a wonderfully festive holiday! We are thrilled to present to you today, an updated roadmap that contains information on many of the new features and content coming to Foundation this year.Updated Roadmap & Release ScheduleOur objective is to release 3 major updates over the course of 2021. The first of which will be the much anticipated new UI. This will be followed by 2 Core Updates that will bring an array of new features and additionally continue to improve on the UI and UX.We have set out below further information on what you can expect to see in these updates.Update 1 will bring a major improvement to the game in the form of the UI rehaul. You can expect to see a new HUD, building menus, villager menu, information panels and of course much, much more. The main HUD will see a plethora of improvements that will contain easily identifiable information on resources, events & quests as well as more information panels for quick overviews of your current village.Many of the information and management panels will all be tied together in an easily navigable and streamlined “Book” (name subject to change). The Book will include tabs and shortcuts that will link directly to facets including: Villager information, Workplaces, Estates, Budget, Resources and your Army. Each tab will include improved ways to sort and search for information that you need, all at your fingertips.A new main menu will include more detail when looking through saves, a new options menu, help menu, mod menu,... in fact every aspect of the UI will be new and improved and as such will also bring a ...

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Alpha 1.6.27.1223 Hotfix is live!

Alpha 1.6.27.1223 Hotfix is live! Hello everyone, Alpha 1.6.27.1223 Hotfix is now live!Changelog F1 to actually open help menu (...because we forgot it) Expose new particle system to mods: PARTICLE_SYSTEM_BLACKSMITH_FIRE & PARTICLE_SYSTEM_BLACKSMITH_FIRE_SMOKE Allow mods to override core textures

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