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Foundation RSS Feed

On average 1 Article by month

Events and Announcements for Foundation

Devlog #10

Devlog #10 Hey everyone!In the last Devlog some of the team, including myself were packing our bags and heading off to Köln for gamescom 2019. The team are now back and working hard on the next update and I am very happy to report that gamescom was a resounding success with Foundation being nominated for Best Strategy Game in the gamescom 2019 awards!. We met many new fans as well as veterans of the game. The booth was full from start to end and we would like to say a big thank you to everyone that dropped by the booth during the week! Thanks also to those that braved the photobooth[www.facebook.com] where it was all getting very medieval.Whilst we were in Germany showing off Foundation the rest of the team were still back in Quebec City so let’s find out what they have been up to whilst we were away.To help the Gameplay Programmers Ben has been working on a behaviour tree Debugger which will show the current state of a villager in the Hurricane editor. This will make a big difference when searching for issues and bugs in the behaviour of the villagers, particularly as we add more content to the game.Max has also been hard at work on the dev tools to improve the development process. One such improvement is allowing the Hurricane editor to be ‘moddable’, using Lua, by any of the developers. This will allow them to create their own functions/actions in the editor which are more targeted at their own individual workflow and job role.On top of this, he has also been working on LOD generation, in order to increase optimization for low-end graphics cards.Christopher and Loup-Gabriel ...

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Steam Community :: Foundation :: Events

Devlog #09 Hey everyone!We are taking Foundation to gamescom next week! If you are heading to Köln, you can drop by and say hello and we even have a photobooth where you can get your photo taken with some of your favourite characters from the game. We will also have 6 stations where you can try out Foundation, if you haven’t already.As some of the team are packing their bags to head off to gamescom this is a perfect time for me to catch you all up on what the team have been up to in the last few weeks.Environment and ambienceClaudine has been researching some visual variations to increase the ambience of the Foundation environment, including new weather effects as well as looking at options to increase the variation of vegetation.You might also be pleased to hear that she has also started visual research for future buildings and monuments such as the Castle monument! Vehicles conceptAs you have previously seen, Michaël has been creating a new ‘vehicle’ for use in the game which Christopher has now been working to implement for a future update. Its first use will be for the when envoy is coming to town to deliver a mission from the King.AnimationsThe last update saw a number of new animations added to Foundation, for instance the farming cycles have seen a lot of love with new seeding as well as harvesting animations with the scythe.Michaël is now hard at work on some new animations for production buildings where we will be increasing workstations in some of the buildings and adding new ones to others. For example, the bakery will see a new workstation for a second baker to be ...

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Steam Community :: Foundation :: Events

Hotfix Patch 1.3.3.0809 is live! Changes: Bad Weather event changes. Berries, wheat and grapes yield decrease change from -90% to -50%. Fish yield change from +50% to +20% Trading villages now sell food Add a delay between two villagers leaving, thus preventing massive exoduses Weather transition is now saved A few crash fixes

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Hotfix Patch 1.3.2.0806 is live!

Hotfix Patch 1.3.2.0806 is live! Fixes Bug with Market Tender getting resources from Workplaces under certain circumstances Wrong scythe tool offset on farmer Assign a default resource visual on warehouses and granaries for modding Rare crash when destroying buildings Tree Chopping rebound Crash when shift+clicking on a wall with only 1 control point Crash on mod loading when "generated_ids.lua" was corrupted Rare crash during mod download

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Steam Community :: Foundation :: Events

Bad Weather & Balancing Update is LIVE! Hi everyone, the Bad Weather & Balancing Update is now LIVE!Aside from the new Bad Weather Event, there are significant changes to the core and balancing.Here's the changelist:Game New Bad Weather event: will give malus on some productions, but bonus on other. Grow and Harvesting cycle of Farm and Vineyard are now timed on a global cycle New building: Granary, used for stocking food-type resources Market tender will now only get resources from Granaries and Warehouses Reduced workplaces capacity from 100 to 50 Rebalanced the Wine production chain, to make it more profitable. Rebalanced the Bread production chain. Desirability has been rebalanced and visual has been improved Buildings will now display their desirability range Raised warehouses and granaries worker capacity to 4 and resource capacity to 100 per slot. Fish and Berries are depleteable. Will replenish after a while. Stone source are now limited to 5 workers at a time Building upkeep cost may raise depending on the amount of workers New onboarding quests New unlockables that will give trade bonuses for a while New trading village resource balancing Trading village will have a maximum amount of buying resource that will replenish over time New construction steps visualAchievements The first 7 achievements have been added to the game!New Languages Gaelic Turkish Japanese VietnameseMusic 5 new Level 2 music snippets have been addedWe hope you'll enjoy the new changes!-The Polymorph Games Team

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Steam Community :: Foundation :: Events

July Preview Build is LIVE! Alpha 1.3.0.0712 July Preview Build is LIVE! 🎉🥳Hey Everyone!It took us a bit longer than expected but we are happy to announce that the July Content Update is now at a Preview Stage, meaning you can try it out now!There are so many balancing changes that we want to get your feedback before pushing the build live. Some of the core changes include: Berries and Fish are depletable (but will replenish over time) Farming cycles are global A new building, the Granary, will allow to stock food From now on, Market tenders will only get resources from warehouses and granaries.There are a whole bunch of other changes, which you can see in the changelog below.Additionally, we are experimenting a first challenging event related to bad weather. You will see the effects that this will have on your crops and fish production and it will be interesting to see how challenging you find it!Now that we are on our way to finalize the content update for an official release, it would be very helpful to get your feedback on the preview build by filling this form here: https://forms.gle/qDvc6rzxaKrVgboe9To get the best experience and feedback from the preview build we would recommend starting a fresh vanilla game. If you would like to check out the new changes you can access the preview build in the Foundation betas tab in Steam.> Right-click Foundation in your Steam library> Left-Click Properties > BETAS> In the drop down choose > preview The build will automatically download and you can get a sneak peak at some of the things to come in the July Update!Reminder: It would be very helpful to get feedback on ...

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Devlog #08

Devlog #08 Hey everyone! Welcome to Devlog #08When Crops Go BadAs mentioned in the recent July Content Update News we will be introducing a new weather system. Bad weather is going to affect the yield of your crops. To start with this will be limited to wheat fields but will be expanded on in the future.It would be easy to just have those crops disappear or just less production but we want to heighten immersion. With this in mind, Claudine our Senior Artist has been working on rotten crops. Nice!Below you can see the contrast between a healthy crop and a rotting wheat field during bad weather.Fish SchoolsHow on earth do those fishermen and woman find those fish that they bring back? It's a good question and more importantly how do you, as a player, know the best place to position a fishing hut? This is something that Loup-Gabriel (FX Artist) has been recently working on. In the future you will be able to identify fishing spots by the schools of fish and plan your production around them.Resource Analytics The upcoming update will bring with it a number of balancing changes. To help with this, Christopher (Game Programmer) has been working on a Resource analytics tool which will allow us to track the overall cost and revenue of every resource in game.We have had a lot of feedback from the community and this tool will prove invaluable to help get the balance right and fine tune the game. BalancingWith the aid of Christopher's new Resource Analytics tool, we will be able to balance production costs and trading values much more easily and efficiently. Phil (Creative Director) and Nicolas (QA Manager) have begun ...

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News about the July Content Update!

News about the July Content Update! Hi everyone!We are happy to present to you what you can expect in our next content update!For this update, we are focusing on improving the core game experience as well as adding new features and buildings. Expect major changes in the gameplay meta!Bad WeatherA weather system will be added in the next update, starting with the introduction of rain. Not only will this add to player immersion with suitably gloomy clouds, lighting and of course rain effects but the weather is also going to bring with it additional challenges. Rain will indeed impact your crop yields, but will improve fish yield! You will need to be careful to produce enough food to sustain your population needs during this period.A new building: The GranaryThe bad weather and reduced yields are going to require you to plan ahead as poor preparations will see your people starve and leave. To aid in this we will be introducing a new building: The Granary!This new building will allow you to store a reserve of food resources. It will prove useful when undergoing bad weather. In addition, the Warehouse has been modified to only stock non-food resources. Don’t worry about food trading, the traders will visit your granaries as well.Major changes to balancingBalancing will be a large focus for the next update. As we add more content to the game, the economics and flow of balance is evolving as well. One of the things you can expect is having a limit to berry bushes and schools of fish yields. They will replenish over a time cycle. As such, fulfilling your population with berries will be more challenging.Further balancing changes will focus on a building's desirability. There ...

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Alpha 1.2.4.0611 is live!

Alpha 1.2.4.0611 is live! Changes Bug Fix: Trader walking animation is restored. Bug Fix: Monks can no longer be assigned to a non-monk job through the “...” menu. Bug Fix: Rare crash when destroying buildings. Bug Fix: Wheat Farms "No Farming Zone" notification message no longer appear for no reason. Bug Fix: Upkeep cost for new parts are not charged while editing an already existing monument.

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Devlog #07

Devlog #07 Hey everyone! Welcome to devlog #07!What we are working onWith the introduction of the recent content update, we will next be focusing on improving the core experience. Here are a few of the things that we have been working on.How is the weather today?Eagle-eyed players might have noticed weather effects in the Early Access trailer… These weren’t just for show and we are currently working on the introduction of the first weather system to Foundation. Of course, I like to tease a little, so you might be interested to know that weather won’t be purely aesthetic!Attention!We have previously mentioned that we are working on an updated mission system for the Kingdom Estate. We will be looking at this for a future update but we have started work on the concept art for soldier levels. BalancingAs we add more production chains through development we will need to constantly update balancing in the game. There is still much more balancing to do and it will need continuous tweaking during development. For this end, we are working on an internal tracking tool for the cost per resource, which will help us for future balancing of the game. It's all in the detailThe level of detail in Foundation (call me biased if you like) is already quite incredible but we are striving to always increase the level of immersion. We are currently working to improve and increase this with more detailed and varied construction steps. Bug fixes and patchNew updates do, of course, inevitably bring with them new bugs. The community have been feeding back to us any issues created by the last content update and we are currently in the process of preparing ...

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